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Mechanics

Mechanics is defined as the branch of physics studying how objects move through space and time - as well as why.

There are two general types.

KinematicsDynamics
How something movesExplains why something moves
Position, displacement, velocity, accelerationCause of motion
No concern for what caused the motionThe forces that cause or change motion
Motion

Motion is defined as a continuous change in an object’s position overtime, relative to a fixed reference point. There are four types:

TypeDefinitionImage
TranslationalMovement across a straight line.
RotationalMovement around a fixed axis, usually at a fixed distance too.
OscillationBack-and-forth about a centre point.
PeriodicMotion that repeats at regular intervals.

Motion can also be described with Scalar and Vector Quantities.

  • Scalar: Magnitude only. Speed = Distance/Time
  • Velocity: Magnitude and direction. Velocity = Displacement/Time If an object were to remain at their original position after all their movement, their displacement is zero.

Review the Scalar and Vector lesson from Physics Q1 for this.

A rather quick summary of these forces. I'm unsure as to whether or not I can recall a lot of this..

Force: Contact & Non-Contact

Force is any interaction that when unopposed, changes an object’s motion.

  1. Contact Force

This requires objects to physically touch.

TypeDefinition
FrictionThe force of colliding objects.
TensionThe force of withheld energy through stress on an object.
AppliedForce that is applied onto an object to get it to move.
NormalThe force of the surface pushing back perpendicular to its own face of collision.
![[../Snapshots/gs-mechanics_005_20260811_17-16.png350]] ![[../Snapshots/gs-mechanics_006_20260811_17-16.png
  1. Non-Contact Force

Acts at a distance without any touching needed.

TypeDefinition
Strong Nuclear ForceShort-range force acting between protons and neutrons, which is what’s binding the quarks making up these atoms.
Weak Nuclear ForceResponsible for radioactive decay, including beta decay & positron emission. This is the force that changes the identity of quarks inside protons and neutrons, and changes one type of particle into another. Essential for nuclear fusion.
Electromagnetic ForceResponsible for the flow of electrons - charges of opposites attract, and like ones repel. This force holds atoms together into molecules.
Gravitational ForceWeakest of the four, but has infinite range. An attractive force that pulls a mass to another relative to their distance. Greater mass, greater pull - thanks to Einstein’s General Relativity.
![[../Snapshots/gs-mechanics_007_20260811_17-16.png600]]
 >	Two of these hold infinite range, being the latter two.
Displacement
There is, like with the others, a linear and rotational force.
QuantityLinearRotational
DisplacementChange in location mθ
VelocityDisplacement over time m/sω
AccelerationChange in velocity m/s^2μ(?)
Kinematic Quantities

These measurable quantities describe how an object moves without needing to know the force causing it. Each has a linear and rotational version.

This is going so fast paced. Dude, kill me now..

The formula for rotational/angular displacement is ∆θ = ∆s/r

Where:

  • θ is an angular value measured in radians
  • ∆s is the displacement/movement of an arc
  • r is the radius

By the way, check this site for more high-level elaboration on vectors and angular displacement

Problem

For a bicycle wheel that has a radius of 0.5m, the wheel rotates so that the point on the rim travels an arc length of 1m. Find the angular displacement.

The answer was.. 0.5. Don't ask me how, I'll get to it later. I think it was 0.5/1, which was incorrect.
Velocity

Defined as the speed of an object in a specific direction, or the change in displacement over time referred to as v(t) or vavg. There are a few types.

  1. Translational Velocity

The change of displacement overtime expressed in m/s or km/h It measures motion on a straight line and can vary depending on the particular point in time. It can be one of two below:

TypeDefinition
InstantaneousVelocity in a given instant moment or time. Which can be ready on the speedometer.
AverageRefers to the net or average velocity for the whole journey.
  1. Rotational Velocity

The change of angular displacement overtime expressed in rad/s or revolutions per minute (rpm)

Acceleration

This is instead defined as the change in velocity over time. In linear motion it’s expressed as m/s^2 while in rotation, rad/s


Dynamics

Newton’s Laws & Inertia
LawDefinition
FirstAn object resists change to its motion.
SecondForce = mass times its acceleration (F = ma).
ThirdEvery action has an equal and opposite reaction.

Inertia depends on mass - the rotational equivalent is the Moment of Inertia:

I = m(r

Torque

This is defined as the rotational version of force. It rotates and twists around a pivot point instead of pushing it in a straight line. Defined as:

τ = Force x Distance from pivot

The more force or more distance from the pivot, the more torque there is. This is why doors, seesaws, and wrenches are designed the way they are.

Biomechanics & Ergonomics

BiomechanicsErgonomics
Applies physics to how living bodies move - helping doctors, coachs, and designers improve human performancesDesigns products and systems that fit the body’s natural movement

These two work together for letting people improve quality of life for humans easily.


In Short

FieldSummary
MechanicsKinematics (how motion looks) + Dynamics (why it happens)
MotionTranslational, rotational, oscillation, periodic
Lines and RotationsLinear and Rotational Movement
ForceContact, Non-Contact, and Kinematic Quantities
DynamicsInertia and Torque
Biomechanics & ErgonomicsHuman QOL using Physics and understanding of the human anatomy

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PETA 2 Quiz 1


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